The idol μ performs songs (that are really good) in this world and your aim is to escape because you are aware of reality. Everyone is a student in Mobius so there could be a girl you meet here who is actually a 40 year old dude in the real world. This is an idealistic world that has been populated by people who suffer in some form in the real world. You are in a virtual world called Mobius created by a virtual idol called μ. I couldn’t stop thinking about the anime Angel Beats while learning more about the world here and how things progressed. This sounds great on paper, but you end up with very few actual compelling characters with a lot of monotony. The plot deals with various things like that as taboos through the main characters and there are literally hundreds of NPCs you can befriend. Wanting to do what you aren’t allowed to or see what you aren’t supposed to see is a dumbed down version of what “Caligula effect” means. Unfortunately it has failed to deliver in almost every way. Everything from the aesthetic in the reveal to the promo artwork appealed to me. The Caligula Effect (localised title) had my interest ever since it got revealed in Famitsu. The Vita in particular will see multiple new releases this month and the first of the lot is a digital only release from Atlus USA. 2017 has been a really great year for gaming in general and I’m struggling to find time to actually play non review games. A lot of people tend to ignore portable gaming (their loss really), but the people who’ve stuck with Japanese developers for the last few years know that there’s never been a shortage of quality games. This is partly due to the fact that a lot of the highest rated Japanese games in 2017 have been released on home consoles. Over the last few months, a lot of people have suddenly noticed Japanese developers.
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